The reveal focused much more on the new “Live TV” feature the new system will have instead of addressing the rumors that have been swirling about the console for nearly a year now. It was known by most that due to Xbox One’s reveal being so close to E3 2013 the company was going to split the reveal in to two separate events. However, no one expected the Xbox team to focus so much on one general topic (TV) instead of touching on everything while addressing key issues.
With Microsoft’s event at E3 coming on June 10 the pressure is on the company to give its consumers more answers than it did during the reveal. But what exactly does Microsoft need to address come E3?
Clarification of Internet Connection Rule:
Immediately after the Xbox One unveiling event, Microsoft’s President of Interactive Entertainment Business Don Mattrick said that the console would not be an “always online” console, meaning that it wouldn’t require an internet connection to play. That news was originally met with immense joy, until it was debunked by a different Microsoft higher up.
In an interview with Kotaku.com, VP Phil Harrison said that the console will have to connect to the internet at least once every 24 hours in order to be used. So while, it’s not fully online only, it still requires you to connect to it once a day. Then, yet again, another Microsoft executive gave a different answer to the rule.
And what of the persistent rumors that Xbox One games will be “always online” – that is, that single-player games would require a constant online connection to function? As it turns out, those rumors were not unfounded, but the reality is not so draconian. Xbox One will give game developers the ability to create games that use Microsoft’s Azure cloud computing service, which means that they might be able to offload certain computing tasks to the cloud rather than process them on the Xbox One hardware itself. This would necessitate the game requiring a connection.
Are developers forced to create games that have these online features, and are thus not playable offline? They are not, Xbox exec Whitten said to Wired — but “I hope they do.” So the always-online future may come in incremental steps.
It’s about time that Microsoft gives actual details on this policy once and for all. Enough with getting 10 different answers from 10 different people. Just tell consumers the truth.
Details on the used game policy and the buying and selling of used games:
Here is another policy that has had different sources giving different answers.
First, what we all know is true. In order to play a game after it has been linked to an Xbox Live account, a user must pay a fee to play it on their system as well. That’s where all the clarity ends.
What will the fee be: will it be the price of a full, brand new game, or a discounted price based on the age of the game?
Then comes the used game market which flourished in the previous generation.
The biggest report indicates that when a user trades a game in and once a store scans it as traded, it is forever blocked on the user’s console until he purchases the title again. The market that receives the trade-in can then charge any price that they please for the used content.
The website MCV contacted Microsoft about the used game policy and was given the following response:
“While there have been many potential scenarios discussed, we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail. Beyond that, we have not confirmed any specific scenarios. Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.”
Again, just tell the truth, Microsoft.
It’s the number one thing consumers want to know when a new product is announced: what’s the price? For the Xbox One, Microsoft refused to give that information at its event on May 21. Sony, on the other hand, announced that the PS4 will launch at reported $399.
It’s rumored that the system will launch with a $499 price tag which will certainly not make many happy. If true, it’s apparent that the powers that be didn’t learn from Sony’s mistake in the last generation when it launched the PS3 with a repulsive $599 sticker price. It hurt the company’s system sales, and put them way behind in the race for console dominance.
It makes many wonder if Microsoft didn’t announce the price because they had second thoughts about what it should be. Hopefully, we found out at E3. However, that isn’t the only price-related rumor circulating.
The current rumor making the rounds is that the console will be released with two price plans. The first would be the original cost of $499 for the system. The second would be a subscription-based plan that would cost the consumer $299 up front and then $15 a month for 24 months, bringing the total to $659 for the system by the time the payment plan is over.
If true, the subscription plan is a joke of a cash grab that only the ones who lazily research what they are buying would by.
What’s the point of a new console when no one really knows about the games that will be released for it. At it’s unveiling, Microsoft said that there will be 15 Xbox One Exclusives released within a year of the console’s launch. But that’s really all we got.
The only new exclusive we received a peak at was Quantum Break, but that was only a small teaser trailer. E3 needs to be all about the games that are coming to the console. Without an extremely solid slate of games to show off, Microsoft will dig itself into an even bigger hole than it’s already in.
They have to come out fighting or risk losing millions.
What do you want?
What do you want to see from Microsoft at E3 2013? Leave a comment below!