Sunset Overdrive to be more interactive than inFamous

With the gameplay reveal of Sunset Overdrive causing quite a stir amongst the gaming community, it only makes sense that gamers would be clamoring for more information.  Thanks to a recent interview by Gamespot at Insomniac’s Burbank, CA headquarters, we now have more information.

Marcus Smith, Creative Director at Insomniac, compared Sunset Overdrive to inFamous and talked about the interactivity between the players and both games:

This is a game where you actually interact with the environment all the time. A lot more even than games like Infamous, where you interact with the environment by climbing the buildings, but most of the time you’re in the area doing stuff. This is a lot more like Tony Hawk, where the entire world had to be built with how the gameplay mechanics worked. These parts are so tied together that we couldn’t box them up and develop them independently.

Bryan Intihar, Director of Production at Insomniac, had this to say about traversal in Sunset Overdrive:

When the game really crystallized for me, I think, is when we started putting traversal in the game. It wasn’t just about walking around the world and killing a bunch of enemies, but killing them in a really stylish fashion: grinding, jumping around, looking cool while you’re doing it.

It seems as though traversal is shaping up to be that defining feature of Sunset Overdrive and should really set the game apart.  With E3 just around the corner, more details should be rolling in shortly.

Tags: E3 Sunset Overdrive Technology Video Games Xbox One

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