Ubisoft and Nvidia have plans to bring realism to some of the studio’s future releases like Far Cry 4, Assassin’s Creed Unity, The Crew and Tom Clancy’s The Division for PC.
According to Polygon, the two companies have a partnership using Nvidia’s GameWorks technology to bring TXAA anti-aliasing to these games, which offers soft shadows, horizon-based ambient occlusion, advanced DX11 tessellation and Nvidia PhysX technology.
They worked previously with this technology on prior titles to show better effects for Watch Dogs, Assassins’s Creed 4: Black Flag and Tom Clancy’s Splinter Cell Blacklist.
“We’re excited to continue our long-term partnership with Ubisoft in bringing our latest PC technology to their games”, said Tony Tamasi, senior vice president of Content & Technology at NVIDIA. “Through GameWorks, we have been able to add unique visual and gameplay innovations to deliver amazing experiences for these stellar Ubisoft games, I can’t wait to play them myself.”
It was just last year where Nvidia and Ubisoft announced this partnership during Gamescom, as future Ubisoft titles from PC would receive Nvidia-developed effects and features, like DirectX 11-powered tessellation.
This is a huge positive that the two companies will continue this partnership, as the titles on PC do look very impressive.
It makes you wonder if more game companies will follow in Ubisoft’s footsteps and join Nvidia as well to give their games a sense of realism on PC.
The games that release on PC already had a leg up on the consoles due to PC’s having more power, and now the partnership will have them look better.