Sunset Overdrive is the next entrant onto the Xbox One and comes from well-known, Insomniac Games. While much has been made about what to expect from the upcoming Xbox One exclusive, with any open world game, it’s always interesting to know exactly how big the game is. It seems however, that with Sunset Overdrive, the size of the world may not be the right question to ask.
In the latest Sunset TV episode published today by Insomniac Games, Insomniac’s Brandon Winfrey gives us an interesting take, ““It’s kind of hard to compare it to other games sizewise just because the game is so dense. It wasn’t built flat, it was built with many layers.”
The comment itself is noteworthy, because with all open world games, the size of the map is a huge selling point to gamers. The interesting thing however, is that games have done it differently and been successful.
Grand Theft Auto V was a game in which Rockstar used a gigantic map, did so seamlessly, and created a masterpiece. Red Dead Redemption was another game that Rockstar used a similar strategy with. However, Microsoft’s own Crackdown, employs a strategy seemingly similar to Sunset Overdrive.
In employing a strategy that builds a map vertically, the experience isn’t limited to a long distance experience, but also intrigues the player with the ability to explore from different vantage points. Sunset Overdrive has shown grinding and the use of telephone wires in nearly every video. It was only common sense that this would be a large part of the game.
Sunset Overdrive’s latest Sunset TV episode doesn’t suggest that the game world is small, but gamers may need to shift their thought process to explore new heights. Check out Sunset Overdrive later this fall when it drops exclusively on Xbox One.