3 pressing questions about the Legend of Zelda: Breath of the Wild sequel trailer

People wait in line to play Nintendo Switch games at the 24th Electronic Expo, or E3 2018, in Los Angeles, California on June 13, 2018 where hardware manufacturers, software developers and the video game industry present their new games at the 3-day event between June 12-14. (Photo by Frederic J. BROWN / AFP) (Photo credit should read FREDERIC J. BROWN/AFP/Getty Images)
People wait in line to play Nintendo Switch games at the 24th Electronic Expo, or E3 2018, in Los Angeles, California on June 13, 2018 where hardware manufacturers, software developers and the video game industry present their new games at the 3-day event between June 12-14. (Photo by Frederic J. BROWN / AFP) (Photo credit should read FREDERIC J. BROWN/AFP/Getty Images) /
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NEW YORK, NY – JANUARY 13: In this photo provided by Nintendo of America, A guest enjoys playing The Legend of Zelda: Breath of the Wild on the groundbreaking new Nintendo Switch at a special preview event in New York on Jan. 13, 2017. Launching in March 3, 2017, Nintendo Switch combines the power of a home console with the mobility of a handheld. It’s a new era in gaming that delivers entirely new ways to play wherever and whenever people want. (Photo by Neilson Barnard/Getty Images for Nintendo of America)
NEW YORK, NY – JANUARY 13: In this photo provided by Nintendo of America, A guest enjoys playing The Legend of Zelda: Breath of the Wild on the groundbreaking new Nintendo Switch at a special preview event in New York on Jan. 13, 2017. Launching in March 3, 2017, Nintendo Switch combines the power of a home console with the mobility of a handheld. It’s a new era in gaming that delivers entirely new ways to play wherever and whenever people want. (Photo by Neilson Barnard/Getty Images for Nintendo of America) /

How different will it be from Breath of the Wild?

In Breath of the Wild, a huge emphasis is placed on the complete freedom of the game. From the very beginning, players have the option of going straight to Hyrule castle and defeating Calamity Ganon. Although it isn’t in their best interests, considering it’s pretty dangerous if you aren’t properly equipped, it’s a luxury the player has.

Will players have that same freedom in the sequel? We believe so. However, we also think Nintendo might be focusing on other aspects of the game in order to improve the overall experience. For example, implementing the traditional style of dungeons, along with a more focused story.

In Breath of the Wild, the story is completely optional. As you play, you’ll be able to learn more about the game’s story if you really want to. But, it isn’t mandatory. The way you learn more is by defeating the Divine Beasts, gathering Link’s memories and seeing the cut scenes, and so on. There’s a strange feeling this game will make the story more of a priority and it’ll already have the foundation to do so.

The foundation is already established in Breath of the Wild. Since the game will be returning to the same world, a lot of the areas have already been explored. Plus, there are areas the creators can capitalize on in order to add more depth and content. So, there’s room to shift the focus to other aspects of the game.

We think there will be a perfect balance of the two. Players will still have a ton of freedom to explore different areas in the land. But, at the same time, the story will also be essential to the game in order to move along in certain ways.

As for gameplay, we can’t see how it can change all that much. Then again, this is a thought about every Zelda game that releases. We’re sure the creators have many ideas of ways Link can fight enemies and travel around. But, what about the mini puzzles, like the Shrines?

There are a total of 120 Shrines in the first game. Considering there are so many scattered around the world, will there be more added in the sequel? It’s a possibility, that’s for sure. However, as mentioned, we feel Nintendo will go a different route in terms of the dungeons and mini puzzles/events.

Similar to Breath of the Wild, Aonuma welcomes the DLC factor. “People play the game longer and enjoy the game a lot deeper. Going forward, that’s definitely something we’ll think about,” he says. Get ready for even more content after the game’s conclusion.