Watch Dogs is shaping up to be one of the best title’s that releases this year, and we know plenty about the game ahead of the launch in two weeks time.
However, one unknown was the framerate and resolution for the game.
Thanks to the Ubisoft Blog, creative director Jonathan Morin has confirmed the game will run at 900p for PS4 and 792p for Xbox One, at 30 frames-per-second on both consoles.
That number for the resolution is somewhat low, when compared with other next-gen games that run natively at 1080p, Morin says “it’s much more important to deliver an amazing next-gen experience than it is to push a few more pixels onto a screen.”
“Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games,” Morin says. “But you make choices about the experience you want to deliver.
“In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution.”
“People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it’s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost.”
There’s plenty more information through the link, about the development of Watch Dogs and how players can express themselves in the game.
Watch Dogs drops May 27 on PC, PS3, PS4, Xbox 360 and Xbox One.
You can leave a comment below with your thoughts about what Morin had to say, and if you’re pumped for Watch Dogs.