After two weekends of the Call of Duty: WWII multiplayer private beta, we only have one complaint. We feel if it’s fixed, the game will be much better.
After three long and grueling years, Call of Duty is officially back to the way we once knew it. Without a doubt, Call of Duty: WWII is the best in the series since Black Ops II for a variety of reasons. The one most obvious reason is that our boots are back on the ground. No more worrying about jetpacks, wall-running or a bunch of other futuristic nonsense. To simply put it, Call of Duty hasn’t felt this great in a very long time.
We won’t go ahead and say the game is perfect since it’s only a beta. If you were expecting a flawless experience with a multiplayer beta, then maybe your expectations were a bit too high. Going into the first weekend, we figured we would encounter some glitches and annoyances. Thankfully, developer Sledgehammer Games was willing to listen to the community and tried to improve the game periodically. SHG did a fantastic job listening to the fans and delivered an all-around better experience as the beta went on.
We don’t have much to hate on with the beta, if we’re being honest. Most of the maps are pretty fun to play on. They can be a bit chaotic, but you get the hang of them once you learn them a bit better. The main issue we have is with the guns. The guns are fun to use and all of them are different in their own unique way. However, we’ve noticed all of them can be a bit inconsistent and the bullet registration is a bit off.
This could very well be two things: a connection issue or a flaw in development. This is where the problems lie. If it’s connection based, then this means we’ll usually be at a disadvantage if we’re playing on someone else’s host. At times, we would get the better of our gun-fights by shooting first and not missing any bullets. Somehow, though, the other person would win. It was very frustrating.
On other occasions, we felt like we were shooting blanks. A person would seemingly be standing still and our barrel is right on them, but it felt like nothing was happening. The bullet registration was way off at times, which was also frustrating.
We aren’t experts in game development and we may be a bit ignorant as to what goes into developing a game like this. If it is a developmental issue, then we’re led to believe it can be fixed. Although Infinity Ward did make the atrocious Infinity Warfare, we have to say the bullet registration is on point. This has been a standard for them since the Call of Duty 4: Modern Warfare days. SHG needs to follow the same path.
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These are some of the main issues SHG needs to work on in order to create the best game possible. Like we said, there isn’t much to hate on. We won’t be to judgmental or harsh anyway since it’s only a beta. It’s only fair if we wait for the full build of the game to give our final thoughts.
WWII definitely has a ton of potential, though. We’re hoping these tiny tweaks and improvements will help it reach that potential.