Anders Blume is the most iconic caster in Counter-Strike, and the ELEAGUE veteran spoke to FanSided about evolving his casts and his theorycrafting.
If thereās a voice of Counter-Strike: Global Offensive, itās undoubtedly Anders Blume. The Danish commentator has the best voice on the microphone and a history as one of the top casters on the CSGO scene for years.
Heās also one of the casters for Turner and IMGās ELEAGUE, and before he called the ELEAGUE CSGO Premier Grand Final, FanSided spoke to Anders about how heās changed up his casts this season and his brilliant theorycrafting.
FanSided: Youāve been a part of every ELEAGUE event. When you keep coming back, do you feel the need to do something new, or does your casting evolve?
Anders Blume (AB): It does. Especially this season, where weāve had a lot more rotation between the talent. We usually have very strict rules about who casts with who, but theyāre not really rules, they just happened to evolve that way. This time we were like, can we try to change it up a bit?
That, from my point of view, is actually really refreshing. I notice that my vocabulary is different when I cast with different people, I donāt think about it, it just sort of happens. It breaks up some of the monotony so I quite enjoy it. I find it pretty cool.
FanSided: How much does who youāre partnered with change how you personally cast? Are you different when youāre working with someone new?
AB: I think even if you donāt intend to, that happens. People have different speech patterns and people have different ways of structuring every round. But everyone here is at such a high level that itās not a big issue.
And you can look at each other [in the casting booth], so you can see when someone is about to be done talking. You can look at their body language and sort of feel that theyāre coming to the end of a conversation or the end of a sentence. I think that really helps a lot.
FanSided: Now that platforms like ELEAGUE are exposing Counter-Strike to a wider audience, are you finding that you have to explain more for newer audiences? Or maybe even explain less as the game becomes more well-known?
AB: Itās always a really difficult balance to have. If you explain things too much, you will get your social media feed filled with people saying you donāt know the game well enough, youāre just explaining the basic stuff. The reason weāre doing that is because we expect you donāt know the game well, and that actually does a lot to [help] people.
Itās hard to do both right. I actually think itās best to not be too affected by social media, because once you go down that path, youāll never sleep.
FanSided: Speaking of explaining things, the true genius of Anders Blume is the theorycrafting videos you do exploring these maps and pointing out all these little details and quirks. Howās that going for you?
AB: I still think itās amazing. I think one of the really fun things about commentary is how relatively unexplored it is. Thereās still lots of little details, lots of little tricks that can be perfected. Itās justĀ that a certain sort of style becomes the best one to play at a certain time, and then people figure out a way to play against that, and thatās how things evolve. Thereās lots of stuff people havenāt tried because it doesnāt fit into the current style.
FanSided: Are there certain teams that you know are going to be more challenging or busier to cast, because of their playstyle?
AB: I think there are some teams that, not on their own, but if they play another team that has a similar style. Like Naāvi for example. When Zeus is the in-game leader, theyāll play a very slow start. The problem is if theyāre playing another team thatās also very passive, then you can end up with nearly 30 rounds where the rounds are the full round time and youāll have to talk for a minute where nothing much happens and theyāre all just sort of setting it up.
Itās very interesting but itās only interesting for people who really like that deep level of Counter-Strike. You canāt create the same level of excitement that you can if itās really crazy and fast and face paced. That kind of Counter-Strike is better suited for a new audience, and the other is for people that have watched for a long time and donāt need the excitement all the time. You just have to be aware of it, and see it coming and enjoy that part of it.
FanSided: What is Anders Blume focused on in the Counter-Strike world right now?
AB: I would put it two ways. Itās bad for the overall story of Counter-Strike if only one team is winning everything. We had it in the beginning with Ninjas in Pyjamas. That can be bad because it puts people off of watching. They sort of know what theyāre going to get.
But it can also be a bit strange if itās rolling the dice every single time, thereās no consistency. Which I donāt think is quite the case now, but weāre definitely at a point where thereās a lot of chaos and itās kind of hard to pinpoint exactly what the best style of Counter-Strike is. Even betting whoās going to make it to top four at the next Major is really difficult.
I would say from a casting point of view, you sort of have to remind yourself that youāre there to enjoy sort of every game on its own merits and not always in a historical context. The historical context can be applied later. I just try to enjoy that game and not think about whether or not itās a big upset.
I think most of my time is spent thinking about the future of esports and the bigger picture of Counter-Strike. I used to say a while ago there were at least three stages of development that were going on in the Counter-Strike world. The first one was bringing the overall level of Counter-Strike to a higher level, so it wasnāt just one or two teams that were good. I think weāve seen that more or less.
The next thing was the Asian/Chinese market, and thatās starting to have a real impact. I think thatās the stage thatās going to be super-measurable, when we start to see Asian teams compete with the best in the world. I think about that and what it will do to the world we live in. How much calendar space do we have? Do we even have time for 10 more tournaments?
FanSided: What we really want to know is how many times have people asked you to record their voicemail messages?
AB: (laughs) Not that, but Iāve had a lot of other requests for like birthday-type stuff. Every time I go to an event, I get like a YouTuber who says can you record a quick intro to my YouTube channel. Thatās happened on a regular basis.
Next: ELEAGUE's Semmler discusses the business of esports
For more with Anders Blume, follow him on Twitter or check out his work at Room On Fire. For the latest gaming news, check out the Gaming category at FanSided here.