5 things we already want to see added to Jurassic World Alive
By Nick Tylwalk
Make walking into part of the play somehow
Currently, there’s no inherent reason to walk around while playing Jurassic World Alive except to go encounter dinosaurs that aren’t spawning close enough to your house or wherever you happen to be located while playing. That is to say that you need to walk, or at least travel, to run into more creatures and hit Supply Drops, but the walking itself isn’t a game mechanic.
We’ve avoided pulling Pokemon GO into this discussion until now, but one thing that game does so well is to make getting outside and moving around a focal point. You need to do it to hatch eggs, and some of the more recent quest content also requires actually walking around.
We’re not quite sure how to implement this idea in Jurassic World Alive, but in a game that has Google Maps integration and hits you with the same “don’t play while driving” warning that you’ve seen in PoGO, it’s obvious it wants you to be active and walk around. It just doesn’t insist that you do in any way that really matters, but that’s not to say it couldn’t in the future.