5 things we want to see in The Legend of Zelda: Breath of the Wild sequel

Photo by Chesnot/Getty Images
Photo by Chesnot/Getty Images /
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2. A return to traditional dungeons

If there was something severely lacking from Breath of the Wild, it was the traditional dungeon design. Instead of going this route, the game introduced the use of various Shrines scattered across the map, which were more like mini puzzles and dungeons. There was also the Divine Beasts, which are four of the big main dungeons in the game.

Yes, each one was different and the player had to think of different ways to complete them. But, in reality, the dungeon design creativity simply wasn’t there. Most of them were very similar in terms of how they looked and there were only minor differences for how you could solve them. In other games, each dungeon is drastically different.

Take Ocarina of Time, for example. Each dungeon in that game is extremely memorable, especially the insanely difficult Water Temple. Other temples in that game include the Forest Temple, the Fire Temple, and the Spirit Temple. Each one looks very different, is played differently, and they all feel like an entirely new experience.

We understand it may have been hard to do this since the point of Breath of the Wild was the freedom, so they didn’t want players to feel restricted while being trapped in a dungeon or temple. But, we seriously believe players wouldn’t mind this aspect since most people don’t want to leave the dungeon until they complete it anyway. Plus, in other games, you can simply leave and come back.

There are ways to incorporate the two together, which would make the overall gameplay experience that much better. We hope the creators at least try to do this in the sequel.